PENGEMBANGAN PERMAINAN MAKE A MATCH BERBASIS KOMPUTER SEBAGAI MEDIA PENGAYAAN


ROSEBUD: A Deep Fluvial Segmentation Dataset for Monocular Vision-Based River Navigation and Obstacle Avoidance

Obstacle detection for autonomous navigation through semantic image segmentation using neural networks has grown in popularity for use in unmanned ground and surface vehicles because of its ability to rapidly create a highly accurate pixel-wise classification of complex scenes.Due to DIGEST FORCE the lack of available training data, semantic networ

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The outpatient management of hypertension at two Sierra Leonean health centres: A mixed-method investigation of follow-up compliance and patient-reported barriers to care

Background: Sub-Saharan Africa faces an increasing burden of non-communicable diseases.In particular, hypertension and its therapeutic control present a challenge and opportunity for health practitioners and health systems within the region.Aim: This study sought to assess an initiative conducted by two health clinics to begin treatment of hyperten

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Enhancing Video Games Policy Based on Least-Squares Continuous Action Policy Iteration: Case Study on StarCraft Brood War and Glest RTS Games and the 8 Queens Board Game

With the rapid advent of video games recently and the increasing numbers of players and gamers, only a tough game with high policy, actions, and tactics survives.How the game responds to opponent actions is the key issue Gloves of popular games.Many algorithms were proposed to solve this problem such as Least-Squares Policy Iteration (LSPI) and Sta

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